I’ve been working in the video game industry since 2019, after joining Enhance Experience (the studio behind Tetris Effect, Rez, Humanity) in Tokyo as a versatile engineer focusing on synesthesia-related challenges applied to video games.
Back in Paris, I joined Atlas V, an award-winning studio specializing in innovative games and immersive experiences.
Among my varied skills are:
– writing GDDs, balancing mechanics, and overseeing feature implementation;
– prototyping in Unity (gameplay, VFX, UI/UX, tooling) and level design;
– narrative writing and story oversight;
– technical supervision of teams;
Maxie is currently based in Paris.