Technical Game Designer

I’ve been working in the video game industry since 2019, after joining Enhance Experience (the studio behind Tetris Effect, Rez, Humanity) in Tokyo as a versatile engineer focusing on synesthesia-related challenges applied to video games.

Back in Paris, I joined Atlas V, an award-winning studio specializing in innovative games and immersive experiences.

Among my varied skills are:
– writing GDDs, balancing mechanics, and overseeing feature implementation;
– prototyping in Unity (gameplay, VFX, UI/UX, tooling) and level design;
narrative writing and story oversight;
technical supervision of teams;

Maxie is currently based in Paris.

Logo Enhance Experience
Synesthesia Lab logo
HVRL
LIMU
StudioXP
Meta
ENSMV
Synesthesia
Unity VFX
Humanity
Synesthesia X1
XRL on Android & Quest
Humanity on PC (2023)